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#1 Yesterday 17:50:19

MoonDog
Member
Registered: 2020-06-08
Posts: 7  

[SOLVED] Steam finally broke

So i am running oldoldstable (because I hate doing full installs, dist-upgrades always seem to go wrong and then I end up raging and installing something else).  So I have had this Chimaera system for the last two years, it works, no hassle.  So today some update came through which i thought said dpkg, but what i think it said was dbus.  Anyway it broke Steam.  I went from playing Elden ring 12 hours ago to a box popping up telling me I have "Error 0x3000" and it looks like Websocket Errors are now the norm.  I can click on an option in the box that allows me to ignore and continue, but steam client repeatedly crashes.

src/steamUI/webuitransportcontroller.cpp (175) : Failed to connect to websocket
src/steamUI/webuitransportcontroller.cpp (175) : Failed to connect to websocket

So do I go back to having a tower for gaming and a tower for everything else?  That way i could run systemd cancer on a Debian box and literally use it for gaming and nothing else.  Not against doing that as it solves problems.  Would make my main system a lot cooler, not having the 2080 Ti in it, when all i need is a 1050 Ti or GTX 970 for some basic games.  But it's hassle.  Or try installing Daedalus again, last time nothing worked.

Does steam work fine in daedalus/excalibur without issue?

Last edited by MoonDog (Yesterday 17:59:26)

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#2 Yesterday 18:42:19

Uityyy
Member
From: Central Texas
Registered: 2026-05-12
Posts: 16  
Website

Re: [SOLVED] Steam finally broke

I'm not really a gamer, but I do have Steam installed on Excalibur. The one game I care about did have have multiplayer mode broken on Excalibur last I checked, but when I Googled people were having the same issue on upstream Debian, so it's not a Devuan issue.

If any more serious gamers chime in, take their advice over mine,  but I suspect both approaches you have outlined will yield very similar levels of success.


~ Start theming my apps ~

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#3 Yesterday 19:54:51

MoonDog
Member
Registered: 2020-06-08
Posts: 7  

Re: [SOLVED] Steam finally broke

So I had a look in dmesg and found a segfault in steam. neutral

So if I read it right there is an issue with libX11.  Maybe I should post this to the Steam Github and ask what they recommend.

Last edited by MoonDog (Yesterday 22:32:05)

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#4 Yesterday 22:28:14

MoonDog
Member
Registered: 2020-06-08
Posts: 7  

Re: [SOLVED] Steam finally broke

PEBKAC!!!

So i fixed it, after reading this thread.

https://github.com/ValveSoftware/steam- … sues/11921

What could possibly cause the two steam components from not being able to communicate with each other.

So I was trying to set the system so eth0 wasn't enabled at boot until a script in rc.local brought it up at the end (after doing some stuff to the network connection and I forgot I did it).  So I spent an hour trying to make this work yesterday.  I finally used the networking script in init.d, without even considering that if I told it not to setup networking that it would kill lo as well.  So no loopback enabled.  eth0 came up on the script like intended, but I never enabled localhost.  So it appears steam and steamwebhelper communicate together over localhost and since there was no localhost, it crapped out.

So I typed "ifup lo" and fired up steam and it works, no errors.

You live to learn. wink

Last edited by MoonDog (Yesterday 22:28:41)

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