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I've only used pulse and pipewire recently, but in ubuntu used some alsa...
I think steam looked up for pulse or pipe by default and might mix them up in some games...
Try setting environment variable or running steam with SDL_AUDIODRIVER=alsa or STEAM_RUNTIME=0
There is the files with pulseaudio settings for alsa... if those exist.
/usr/share/alsa/alsa.conf.d/50-pulseaudio.conf
/usr/share/alsa/alsa.conf.d/51-pulseaudio-probe.confHope it helps.
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